Zeylon Rho
Subdreddit Test Alliance Please Ignore
3519
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Posted - 2014.02.24 15:19:00 -
[1] - Quote
Sgt Buttscratch wrote:Monkey MAC wrote:Sgt Buttscratch wrote:Why does the scout suit not have "actuaters" that account for its non existant mass. The heavy should takes 4-5 times more damage from falling from heights simple as, 1800ehp, means a lot of additional weight from plates, they slow his movement down but can defy gravity?
He does, but his frame is lighter so the actuators are weaker, you realise the medium clone sits in a heavy suit, all that extra weight is heavy duty machinery that allow him to carry heavy weapons. You only take damage from inertia, which by the suits are regulated to the same amount. Go climb on your roof and jump off, might hurt a little, but you'll be OK. Now pack a backpack with about 300lbs then jump off...
A better example might be:
Get in a tank, now crash into a wall at 35 mph.
Get in a smart car, crash into a wall at 35 mph.
People are generally less likely to get injured in a vehicle accident when they're inside a vehicle of greater size.
Another example:
Take an egg, drop it off the roof onto concrete. Does it survive?
Take an egg, perform the classic engineering test where you design a structure made to protect the egg when you drop it off a building. Does the extra mass doom the egg it's meant to protect?
Are heavy suits engineered to protect the occupants from applied force? Are they the "tank" or engineer-protected egg in this scenario? I would say so.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3521
|
Posted - 2014.02.24 16:09:00 -
[2] - Quote
Tallen Ellecon wrote:It's not the speed that decides how hard the fall is, it's the force which is proportional to the mass of the object. You make the argument a tank hitting a wall takes less damage than a car at the same speed, but falling objects work differently. A large object will hit the ground with more force, though it may be more structural stable you make a big assumption that heavies can absorb more fall damage. It should be proportional.
It needn't be proportional. My point is that reducing fall damage to a momentum equation is asinine because that's not how things work in the real world, or anywhere outside of the first chapter of a physics book. Falling objects do NOT work differently than things hitting a wall. I was assuming that the wall wouldn't budge in my example; it's a textbook example of a stationary object. The ground tends not to give either.
The more salient point of the egg comparison or the tank comparison is the difference in philosophy. A larger/higher mass object can be designed around protecting the contents. This isn't even a controversial notion. Heavies are more heavily armored and shielded. They are built around greater protection for the user. The design philosophy for scout suits is about speed and avoiding detection, more-so.
A more highly protected suit/body can reasonably expect to weather an impact better. That's point of the protection. Engineers tend not to design "higher protection" to kill the user more easily than "less protection".
The reality is that both suits have inertial dampeners. The scout just suffers the disadvantages of being a less-armored suit when it impacts the ground without enough space to engage them. The heavy suit reaps the benefits of sturdier engineering and massively larger shields meant to dissipate kinetic energy (the larger issue in a collision). The heavy is the egg with engineered fall protection. The scout is an egg.
Dren and Templar equipment stats, wrong since release.
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